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AI Insights · Timothy · October 2021

Top 5 Boxing Games Performance in Madagascar Q3 2021

An overview of the performance of the top 5 boxing games on a unified platform in Madagascar during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Boxing Games Performance in Madagascar Q3 2021

In the third quarter of 2021, the top 5 boxing games on a unified platform in Madagascar showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the trends for each of these popular applications.

Boxing Star: Real Boxing Fight from THUMBAGE saw a relatively stable weekly revenue, hovering around $4 to $6 throughout the quarter. Downloads peaked at 6 in the first week of August, with a few spikes and troughs, but overall remained low.

EA SPORTS™ UFC® by Electronic Arts experienced a consistent download rate, with weekly downloads fluctuating between 7 and 20. Active users started at 57 in late June, followed by a slight decline to 44 by the end of September.

Real Boxing 2 from Vivid Games S.A. demonstrated a notable increase in downloads, peaking at 88 in the third week of September. Active users saw a significant rise from 46 at the start of the quarter to 143 by the end, indicating growing engagement.

Real Boxing Manny Pacquiao, also from Vivid Games S.A., had minimal activity with downloads peaking at 6 in late July. The data for active users and revenue were not significant enough to report.

Lastly, Real Boxing: KO Fight Club showed a mixed trend in downloads, with a peak of 50 in mid-September. Active users remained relatively steady, starting at 140 and slightly decreasing to 126 towards the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021